PATCH NOTES 06/02/2026
----- ITEMS -----
New Stars have appeared in the sky:
- Magic Lift: Adds 9/13/17/21/25 Weight Capacity per base INT point. Reduces Max SP by 40/35/30/25/20%.
- Magic Arrows: When equipped by Hunters, Bards, Dancers and Rogues: Disables arrow consumption. Doubles SP costs. Basic attacks cost 10 SP. Not having enough SP disables basic attacking.
- Magic Bullets: When equipped by Gunslingers: Disables bullet consumption. Doubles SP costs. Basic attacks cost 10 SP. Not having enough SP disables basic attacking.
- Magic Ninja Tools: When equipped by Ninjas: Disables kunai and shuriken consumption. Doubles SP costs.
- Magic Cannon Balls: When equipped by Alchemists and Blacksmiths: Disables Cannon Ball consumption. Doubles SP costs.
Added new enchants for the following Rare Lower Headgears (Rechenier in Prontera Forge):
Gambler's Seal Aces (Not actual Gambler Seal but the Aces to combo with it): STAT +10, STAT +10, [Arcana].
Lord of Royals: STAT +10, STAT +10, [Flash, Power, Celestial, Divine Power, Rigid Body, Hundred Lucks].
----- NPCS -----
Added the NPC [Susan Gray] for Soutane enchantments, updated for modern enchant UI and perfect enchanting.
----- SKILLS -----
Biolo:
Fixed the new tier (500+) for Special Pharmacy's Mutagenics.
Now it properly works for all Mutagenics (including Philosopher Stones and Yggdrasil Berry Extracts).
Homunculus now has perfect accuracy for hitting attacks.
Meister:
ABR Mastery:
Now properly increases ABR stats. ABRs shouldn't be oneshotted anymore.
----- SYSTEMS -----
We're migrating our Global Drops to a more robust form.
This will improve the server's stability and help process it without errors.
Meanwhile, we also added mapdrops to @whodrops and @mobinfo commands:
@mobinfo will show any specific drops a given monster may have (aside from global drops).
@whodrops will now show global drops and other map-specific drops.
----- BUGFIXES -----
Episode 21 quest [Finally, A Real Mission!] has been fixed and in case of death during the story instance, you may repeat it.
Episode 21 daily quest [Safe Escape Route 1] and [Safe Escape Route 2] can now be safely acquired and completed.
GHC not properly registering monster kills has been (hopefully) fixed in this patch and should no longer happen. If it does, please notify the staff.
Illusion Labyrinth quests can now be safely acquired and completed.
Opening a Stall for vending no longer should fail for mysterious reasons (as much).
----- CLASS ADVISOR -----
Help us understand your job better in order to make better balance changes, apply for Class Advisor in the link: https://discord.com/channels/1358475974311805081/1484874589480947743
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