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[ADM]Ceres
18 Oct 2026

PATCH NOTES 10/20/2026

----- SKILLS -----


Cardinal Rework:


Overheal System!

Now certain Archbishop and Cardinal heals can overheal you and your allies beyond your Maximum Health.

The formula for maximum Overheal shield a Cardinal can grant to themselves and their allies is:

Shield Capacity = (((Caster's INT * 250) + (Target's MaxHP * (Caster Job Level *2/1000))) * (1 + (Caster's H.PLUS/100)))


Sounds complicated but let's consider a Cardinal at Job Level 60, 200 total INT and 40 H.PLUS:

Shield Capacity = 50000 flat value + 12% of target's Max Health * 1.4 = 70000 flat value + 16,8% of target's Max Health.

Overheal Shield decays after 5 seconds without being healed and improves many buffs while active! We'll get more in depth to it soon!


Highness Heal: Can Overheal at 20% Overheal effectiveness.

Coluseo Heal: Can Overheal at 20% Overheal effectiveness.

Dilectio Heal: Can Overheal at 50% Overheal effectiveness.

Mediale Votum: Can Overheal at 100% Overheal effectiveness.

Reparatio: Can Overheal at 100% Overheal effectiveness.

Competentia: Can Overheal at 100% Overheal effectiveness.


Overheal Effect: An effect that is activated while the character is Overhealed.

Benedictum: New Overheal Effect: Grants additional +10 POW, CON and CRT.

Religio: New Overheal Effect: Grants additional +10 STA, SPL and WIS.

Presens Acies: New Overheal Effect: Grants additional +10 C.RATE.

Argutus Telum: New Overheal Effect: Bypasses additional 10% RES.

Argutus Vita: New Overheal Effect: Bypasses additional 10% MRES.

Canto Candidus: New Overheal Effect: Also buffs nearby allies with the learned levels of Magnificat, Argutus Telum, Expiatio and Religio.

Clementia: New Overheal Effect: Also buffs nearby allies with the learned levels of Gloria, ARgutus Vita, Presens Acies, Sacrament and Benedictum.

Assumptio: New Overheal Effect: Physical damage taken -30%.

Kyrie Eleison: New Overheal Effect: Magic damage taken -30%.

Praefatio: Now also buffs Assumptio.

Competentia: New Overheal Effect: When taking 100% or more of your Max HP in less than a second, reduces all incoming damage by 90% and grants 2 seconds of invulnerability. This effect has a 20 second cooldown.


Petitio: New effect: On cast, has a 50% chance to heal the user by STR * 8 * Skill Level. This effect can Overheal. Increases damage by 10% per party member with Overheal within 15 cells.

New Overheal Effect: This heal can chain to party members, prioritizing allies with low HP. Also casts Vituperatum at the target before dealing Petitio damage.


Arbitrium: New Overheal Effect: Now each Arbitrium cast has a 30% chance to buff nearby allies by +1 POW, SPL or CON. This effect can stack up to +10 CON, SPL and POW and can buff the Cardinal themselves.

Each buffed ally also mirrors its buff to the Cardinal, in a 12-man group, this could add up to +120 POW, SPL and CON to the Cardinal!


Divinus Flos: New Overheal Effect: When also affected by Ancilla, critical hits use the full critical formula instead of the magic critical one.


Pneumaticus Procella: New overheal effect: Affected monsters in the area receive a persistent Lex Aeterna state while the caster is overhealed. This persistent Lex Aeterna state can only affect the caster damage, not benefitting allies.


This rework was possible due to the dilligent testing of Sagatha! Thank you!


----- SYSTEM -----


New Halloween Event!

Jakks have appeared around the world! hunt them to acquire Halloween Coins!

Halloween Coins may be traded for boxes containing event items, pets and costumes!


Thank you Sebek for the help creating this event!


----- BUGFIXES -----


Elemental Spell Booster Staff now has its card slot! I am sure!


----- CLASS ADVISOR -----


Help us understand your job better in order to make better balance changes, apply for Class Advisor in the link: https://discord.com/channels/1358475974311805081/1484874589480947743


============================================


##### Everything above will be applied AFTER the maintenance by 10/20/2026 17:00 UTC #####

→
[ADM]Ceres
11 Oct 2026

PATCH NOTES 10/13/2026

----- ITEMS -----


Offhands:

Now should receive weapon cards instead of Shield cards.


----- SKILLS -----


Imperial Guard Rework:


Attack Stance: Now additionally halves your VIT scaling (effectively reducing your MaxHP by half), but adding VIT-scaling to your attacks.

Guard Stance: Now additionally doubles your VIT scaling (effectively doubling your MaxHP), and reduces all damage taken and dealt by 30%.


Prestige and Inspiration now have different effects when used in different Stances:

Inspiration - Attack: Now uses 1% of your MaxHP for every damage dealt, increasing your final damage based on your VIT and the amount of HP consumed.

Inspiration - Guard: Similar to the original effect, it gives your Status Resistances based on your Elemental Resistances. At 400% total elemental resistances (summed), the character becomes immune to the same Status Effects.


Prestige - Attack: Lasts 10 seconds, can be extended by 5 seconds once when dealing damage. Dodge formula is now fully based on VIT, reaching 100% dodge on 400 total VIT at level 5.

Prestige - Guard: Lasts 5 minutes. Dodge formula now scales up to 25% dodge at 400% VIT at 100% HP and increase as your HP reduces. Caps at 90% dodge at 25% HP or less at level 5.


Casting Attack Stance or Guard Stance while in Inspiration and/or Prestige status cancels both. Aside from that, Inspiration and Prestige are now undispellable.

Casting Inspiration or Prestige without a Stance activated defaults to Guard Stance mode.


Inspiration: 180s CD at level 5 -> 30s CD at all levels.


Overslash: No longer requires Attack stance to use.

Shield Shooting: No longer requires Attack stance to use.

Grand Judgment: No longer requires Attack stance to use.

Imperial Pressure: No longer requires Attack stance to use.

Radiant Spear: No longer requires Attack stance to use.

Imperial Cross: No longer requires Attack stance to use.


Holy Shield: Can now be cast in any Stance, changes Cross Rain, Imperial Cross and Judgment Cross to Holy Element.


This rework was only possible due to the dilligent testing of Gorz and Zicro. Thank you!


----- SYSTEM -----


Starbot:

Players may now type @starbot <hours> (1 to 24) to set Starbot active for a specific amount of time.

Upon reaching the time limit, Starbot will return to your save spot.


----- BUGFIXES -----


Druids are no longer stuck in their animal forms after de-transforming.

Costume Blue Aura (and other colored Auras for that matter) are fixed.

Elemental Spell Booster Stick now shows their card slot appropriately.

Guild Skills are now fixed and properly show to level up.


----- CLASS ADVISOR -----


Help us understand your job better in order to make better balance changes, apply for Class Advisor in the link: https://discord.com/channels/1358475974311805081/1484874589480947743


============================================


##### Everything above will be applied AFTER the maintenance by 10/13/2026 17:00 UTC #####

→
[ADM]Ceres
04 Oct 2026

PATCH NOTES 10/06/2026

----- ITEMS -----


New equipment type has arrived: Offhands!

Offhands are equipped in the Left Hand as if they are a shield, but offer offensive capabilities.

Offhands take random options as if they were 1-handed weapons and CANNOT be upgraded to Mythic rarity.


New generic offhands:

Upgrade Offhand: obtained in Payon dungeons.

Astral Beast's Rabbit Foot: obtained at Payon Reputation exchange.

Good and Evil Adorned Jewel: obtained in Good & Evil exchange in Prontera Cathedral.

Yorscalp Serpent Fetish: obtained in Ep21 exchange.

Dimensions Time Trinket: obtained from Time Rift Chests.


All Offhands above have different attributes tailored for different types of builds.


New job-specific Offhands:

Glittering Spirit Bell: obtained as a rare drop from Big Eggring.

Sanctified Censer: obtained as a rare drop from Schulang in Villa of Deception.

Vajra Prayer Beads: obtained as a rare drop from Unsealed Baphomet in Sealed Shrine.

Homunculus Vitro Core: obtained as a rare drop from The One.

Ethereal Spirit Lantern: obtained a a rare drop from Morroc Necromancer in Morse Cave.

Astral Orbit Crest: obtained as a rare drop from the Divine Beasts in Lake of Fire.


Dim Glacier Basic Knife: can now be equipped by any jobs.


----- SYSTEMS -----


Shield update 2/2!

Players can now equip a non-specific accessory on their Left Hand slot!

Any accessory can be equipped in there as long as it's not restricted to Left or Right sides.

Accessories equipped in the left hand get their full effects as if they are equipped in an accessory slot.

New mechanic: Wearing a true Shield (not an offhand or accessory) reduces your final damage by 5%.


Vending System:

Vendings' cap has been increased to 99 quadrillion. Zeny transactions are now processed via Bank. Vendings will no longer use your Zeny on hand.


Proxies are upon us!

We finally figured proxies! We're adding a SEA Proxy this update to see if it helps SEA players with better ping and stability.

We will be adding more proxies for other regions in the future as needed.


----- CLASS ADVISOR -----


Help us understand your job better in order to make better balance changes, apply for Class Advisor in the link: https://discord.com/channels/1358475974311805081/1484874589480947743


============================================


##### Everything above will be applied AFTER the maintenance by 10/06/2026 17:00 UTC #####

→
[ADM]Ceres
28 Sep 2026

PATCH NOTES 09/29/2026

----- ITEMS -----


New shields have been added throughout the progression!

Glacier Guard got a little bit different!


Glacier Guard:

Weight: 350 -> 100

New: Adds 40% Holy, Water and Poison resistance

Refine +7 bonus: 15% ASPD -> Max HP +10%

Refine +9 bonus: Variable Cast Time -10% -> Increases incoming healing by 20%

Grade C bonus: P.ATK +2, S.MATK +2 -> Max HP +5%, Max SP +5%


New shields are all quite similar to Glacier Guard, albeit they fill different situations!


Illusion Shield (Crafted using Episode 17.1 materials)

Neutral Resistance +50%, Wind Resistance +30%


Automatic Shield (Crafted using Episode 17.2 materials)

Dark Resistance +50%, Fire Resistance +30%


Grey Wolf Shield (Crafted using Episode 18 materials)

Fire Resistance +50%, Ghost and Holy Resistance +20%


Protection against Good & Evil (Crafted using Good and Evil materials)

Holy, Ghost and Dark Resistances +40%

Reduces incoming damage from monsters with "Thanatos" in their names by 10%.


Dimensions Bulwark: (Acquired from Time Rift Chests randomly)

All Resistances +20%

Reduces incoming damage from monsters from Abyss Depth2 by 10%.


Yorscalp Shield (Crafted using Episode 21 materials)

Water and Dark Resistances +50%

Immunity to Water Ball damage


All added shields can receive the same enchants as Glacier Guard, albeit using their own materials.


----- SKILLS -----


Alitea:

Druids are no longer stuck inside their animalistic bodies upon transforming.


Shinkiro/Shiranui:

Kunai - Rotation now applies Shadow Cloaking effect.

Casting Mirage when there are already 3 Mirage clones will remove the oldest clone to create a new one at the position.


Shadow Cross:

Venom Bleed is now working as intended.

Savage Impact now correctly deals 5 hits upon consuming TotK stacks.

Savage Impact now deals x5 -> x3 increased damage when consuming TotK stacks.


----- SYSTEMS -----


Resistance overhaul!

I always thought adding a hard cap at 99% resistances was a rather lazy solution.

So we're implementing a soft cap!

Resistances now stack up to 50% normally as official behavior. From 50% to 90%, every 2% counts as 1% for actual resistances. From 90% to 100%, every 10% counts as 1% for actual resistances.

This applies for all resistances (race, element and size) except for type resistances (Boss/Normal resistances).

This gives us more freedom to distribute resistances across new custom items like the Shield update we're delivering.


For reference: Acquiring 90% resistance against one element would require you to stack 130% resistance against it. Acquiring 100% resistance against one element requires 230% resistance.

The command @statinfo counts your actual resistance (diminished by these rules)


Banks increasing!

I've always wondered how Banks worked in Rune-Midgard. One can carry 2 billion zeny on one hand, and 2 billion zeny on their banks? Doesn't sound very practical!

So we're reducing maximum Zeny on hand a little bit to round 2 billion and increasing the amount stashed on bank to ludicruous amounts!

Like, really, it's too much. No one will ever be able to fill it.


Along with this Bank update, we're also updating VENDINGS! (again)

Now Zeny vendings, for both selling and buying, will use your BANK balance for transactions.

Zeny will no longer be delivered via RODEX (albeit you will still get a receipt), but will instead be added directly into your bank vaults.

Same goes for buying, vendings no longer see the amount of Zeny on hand, only what's in your bank.


Other methods of vending (using items as currency or trading cards) are not affected by this system.


----- CLASS ADVISOR -----


Help us understand your job better in order to make better balance changes, apply for Class Advisor in the link: https://discord.com/channels/1358475974311805081/1484874589480947743


============================================


##### Everything above will be applied AFTER the maintenance by 09/29/2026 17:00 UTC #####

→
[ADM]Ceres
19 Sep 2026

PATCH NOTES 09/22/2026

----- ITEMS -----


New item on the cash shop: VIP Tickets.

Now players that cannot purchase VIP through our direct subscription have an alternative!

VIP tickets cost 12k Star Credits and give 30 days of VIP upon use.


Eddga Card:

Now has a proper buff icon showing when it's active.


Osiris Card:

Now has a proper buff icon showing when it's active.


----- SKILLS -----


SX rework is here! Not 100% complete but we will revisit it in the future.

Bringing in the big crits and true assassination!


New mechanic: Thrill of the Kill stacks!

Thrill of the Kill (Or TotK for short) stacks can be acquired when killing enemies.

Each enemy slain grants one stack, enemies defeated by dagger-exclusive GX or SX skills grant 3 stacks.

Can be stacked up to 50.


Enchanting Shadow: New effect - While active, gains 1 TotK stack every 3 seconds.

Shadow Stab: New effect - Upon landing a critical hit, consume 3 TotK stacks to deal x5 damage.

Savage Impact: New effect - Upon landing a critical hit, consume 3 TotK stacks to deal x5 damage.

Cloaking Exceed: Increased movement speed from 100-140% to 100-300%.

Hallucination Walk: New effect - Upon failing to dodge a skill, consume 5 TotK stacks to dodge it.


Poisons have been also reworked a little bit!

Pyrexia: REWORKED - Now dealing skill damage to the target increases all skill damage dealt by 5%, for a maximum ot 50%.

Death Hurt: REWORKED - Now it increases your next damage depending on how long since you caused damage. Gain 1 stack per second, maximum of 10 stacks, consumes all stacks upon dealing damage. Each stack increases your next damage dealt by 80% (to a maximum of 800%).

Venom Bleed: REWORKED - Now it applies a damage over time on the target upon using basic attacks. Stacks up to 100. At 100 stacks, doubles basic attack damage.

Paralysis: REWORKED - Now it reduces damage dealt by the target by 5% per stack. Stacks up to 10 (total of 50% reduction).

Magic Mushroom: REWORKED - Applies Hallucination Walk when used, reduces HIT of the target by 5% per stack (max 50% at 10 stacks). Dodging has a 33% chance to add a TotK stack.


Poison and TotK stacks are removed upon switching poisons, Hallucination Walks is cancelled upon removing Magic Mushroom poison.


Sky Emperor:


All in the Sky: Reduced damage based on stacks from x2/x4/x8/x15 to x2/x4/x6/x10.


Arch Mage:

Energy Conversion: Now has a proper buff icon to see the duration.


Biolo:

Chemical Injection: All mutagens (including philosopher stone) have received a proper buff icon.

Acidified Zone: All reaction buffs have received a proper buff icon.


----- SYSTEMS -----


Starbot:

Now has a proper buff icon that shows how much Starfuel time you have.

Starbot issue where sometimes it just stops and doesn't cast skills at the target has been fixed.


Channeling System:

Now has a proper buff icon that shows when it's turned on.


VIP System:

Now has a proper buff icon that shows it being active and the remaining duration.

Duration is shown in hours instead of days, this is a client limitation.


Damage limits:

We couldn't expect to implement "big crits" with a measly limit of 2.14B damage right?

Damage limits have been increased immensely. To the point you guys will never reach the limit again!

Now damage can be listed in 3 different modes, changed by using @dps 1, 2 or 3.

@dps 1: Compact mode, up to 4 digits and uses comma for separators (Example: 1,253M)

@dps 2: Decimal mode, up to two decimal places. (Example: 81.96M)

@dps 3: Native mode, the normal mode, without separators. (Example: 1253M)


----- KNOWN BUGS -----


We are aware that some players are experiencing issues with patching. We are looking into solutions for it.

Currently, opening the patch repeatedly until the patch concludes works to finish patching.

We are sorry for the inconvenience.


----- CLASS ADVISOR -----


Help us understand your job better in order to make better balance changes, apply for Class Advisor in the link: https://discord.com/channels/1358475974311805081/1484874589480947743


============================================


##### Everything above will be applied AFTER the maintenance by 09/22/2026 17:00 UTC #####

→
[ADM]Ceres
13 Sep 2026

PATCH NOTES 09/15/2026

----- INSTANCES -----


Thanatos Raid:

Telegraphs have been reverted to the yellow telegraphs, albeit no longer clickable.


Telegraphs: No longer affect the direct area in melee range to Thanatos.

Add spawning: Can now spawn through the whole arena. Increased number of spawned adds from 3 to 5.

Pillars: When breaking the incorrect pillar. Thanatos enrages and 100 adds must be defeated in order to restore the pillars. Pillar order is reset upon each mechanic failure.

New mechanic, Anti-idle: If Thanatos senses no enemies around him for a while, he starts to regenerate health rapidly.


Lake of Fire:

Telegraphs have been reverted to the yellow telegraphs, albeit no longer clickable.


----- SKILLS -----


Druid:

Primal Claw: No longer fails if the user doesn't move by the skill use.


Night Watch:

Hidden Card: Increased P.ATK from 15 to 30. Ranged damage from 50% to 100%.


----- SYSTEMS -----


Starbot:

Starbot now blocks all NPC interactions.

To adjust for this, we changed a little bit how [Starbot Controls] works.

Activating it while Starbot is active will instantly deactivate Starbot, activating it again will open the configuration menu normally.


----- BUGFIXES -----


Fixed an incorrect description for T.D. Rune Crown (Biolo).

Improved performance quite a bit for the client, the amount of crashes and freezes should be immensely reduced.

Fixed pet accessories enabling pets to access the 5th dimension.


----- CLASS ADVISOR -----


Help us understand your job better in order to make better balance changes, apply for Class Advisor in the link: https://discord.com/channels/1358475974311805081/1484874589480947743


============================================


##### Everything above will be applied AFTER the maintenance by 09/15/2026 17:00 UTC #####

→
[ADM]Ceres
07 Sep 2026

PATCH NOTES 09/08/2026

----- INSTANCES -----


Thanatos Tower:

Thanatos' raid telegraphs have been updated to no longer be clickable, using the default "red squares" for warning.


Lake of Fire:

Telegraphs have been updated to no longer be clickable, instead using the default "red squares" for warning.


----- ITEMS -----


Druid's items are now REALLY refined by refine boxes/tickets.

It was not correctly updated before due to incorrect file pathing.

Sorry!


Awakening Potion:

Can now be used by Druid, Karnos and Alitea.


Hyunrok Breeze Star Aspect:

Now correctly combos with Super Hot Level 2.


Slash Chop Chop Booster Axe:

Now correctly shows 2 slots.


Gust Hail Booster Dagger:

Now correctly shows 2 slots.


----- SKILLS -----


Star Gladiator:

Fusion of Sun, Moon and Star: Is no longer dispellable.


Druid:

Nature Shield: No longer deactivates upon reusing the skill, instead renewing the skill duration.


Alitea:

Apex Phase: No longer deactivates upon reusing the skill, instead renewing the skill duration.

Alpha Phase: No longer deactivates upon reusing the skill, instead renewing the skill duration.

Tempest Flap: Now correctly deals 3 hits when Apex Phase is active.


----- SYSTEMS -----


Pet System:

Pets are back to being able to evolve! Sorry for the delay on this one. New client changed which files are used for pet evolution so it was not just a matter of "migrating the old into the new".


----- CLASS ADVISOR -----


Help us understand your job better in order to make better balance changes, apply for Class Advisor in the link: https://discord.com/channels/1358475974311805081/1484874589480947743


============================================


##### Everything above will be applied AFTER the maintenance by 09/08/2026 17:00 UTC #####

→
[ADM]Ceres
24 Aug 2026

PATCH NOTES 08/25/2026

----- INSTANCES -----


Thanatos Tower, Thanatos Raid, Constellation Tower and Hall of Life are back online.

Thanatos and Rigel got their matching HP bars similar to Betelgeuse's.

Fall of Glast Heim Instance chest is now able to be opened by all party members.


----- ITEMS -----


Added all remaining Druid Items to their corresponding refine boxes/tickets.

Gula Drill is now refineable/gradeable.

Upgrade Axe and Upgrade Dagger can now be equipped by Druid jobs.


----- SYSTEMS -----


Attendance system: A new attendance has started with a new free costume!


----- BUGFIXES -----


We're investigating the issue with Mizaa Magic Tickets, specifically the Episode 17.1 one.

We're applying a fix to the loading error that's been happening to some players lately. We hope it fixes the issue but we'll keep an eye on it.

Bug with Homunculus not being correctly summoned by Shape Life's different levels has been fixed (Hopefully).


----- CLASS ADVISOR -----


Help us understand your job better in order to make better balance changes, apply for Class Advisor in the link: https://discord.com/channels/1358475974311805081/1484874589480947743


============================================


##### Everything above will be applied AFTER the maintenance by 08/25/2026 17:00 UTC #####

→
[ADM] Surt
18 Aug 2026

Download our New Client

You will need our new client to login!


Hello! Our new client update arrives today! We studied the possibility of pushing the update via patcher but sending 5GB of updates to every player via patcher will definitely cause some instability. So here's our new download link for the newest client!


https://drive.google.com/file/d/1yKXghmcaA0JbxZSX2ihwlPdjEznKq0vT/view?usp=sharing


Mirror:

https://drive.google.com/file/d/1GUXjzi3qNYGjBZWFvR0c__0BsjRwL5OL/view?usp=sharing



I'll write down a small FAQ about the technical aspects of the update:


Do I install this over the previous client?

  • No! This is a complete, standalone client. The previous one will leave outdated files such as dlls and graphic resources that might impact performance.


Game won't start, I don't even see the anti-cheat screen!

  • Some antiviruses like Windows Defender might remove the LionShield.dll, this was observed during testing and it's related to the issue below.


Windows Defender is telling me there's a trojan "Wacatac2!Ml"

  • Wacatac is a broad label Windows Defender uses for apps not licensed by Microsoft that do some sort of downloading and/or modification. During tests, it triggered false-positives in 5 anti-virus software out of 96. It is common to find Wacatac false-positives in most private servers' files and cracked/pirated software due to their unlicensed nature.


→

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